Original concept ideas


The original concept that I had for this game was a chatbot. If anyone remembers the game dev Pacthesis' old flash games, I wanted to make similar to the Tomo/Oz chatbot. (I was a real deviantart flash stan). It would've felt more like you were really talking to Claire, and that she was really living in the code.

However, something I realised very quickly was that I had no idea how to do that :P  
I originally tried to create an AI chatbot (like Neuro sama or Yandere AI Girlfriend Simulator)  but the talking style was difficult for me to "train". The dialogue felt very strange and off so I decided to scrap that and went for an IF game (Anchorhead or Seirra games). While it was fun and definitely what I was going for, it was just so much to code. Someday I would like to try again at creating an IF game but currently, I'm too busy to be able to work on it fully and release it within a year lol.

So I went with Ren'py!
Ren'py was really familiar since it's Python but the downside of using Ren'py was that it wasn't as interactive as I had wanted it to be. I really didn't want to restrict the dialogue options because wanted it to feel like you were talking to Claire and not selecting pre-set dialogue options. (I could've done still used input text with keyword flags but it still would've taken too long to make.)
But with my current schedule, I had to make that sacrifice...

So the final iteration of this game is a visual novel! While it wasn't my original idea, I'm still happy with how it turned out and I'm happy that you enjoyed it!

Thank you for supporting PM Studio and my indie game dev dreams!

Platonically, Asena

Files

Ihavehiredthisanimegirltotalktoyou-1.0-pc.zip 63 MB
Sep 06, 2023

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